Originally, I sculpted each parts of the body in separate pieces. So I went ahead and merged my layers together in ZBrush, and turned it into a Dynamesh of 2048-RES (which helped me to keep the detail).
Updates and daily progress of my portfolio focus of being a 3D Character Concept Artist.
Sunday, July 23, 2017
Torso, Arms, and Feet Update.
Originally, I sculpted each parts of the body in separate pieces. So I went ahead and merged my layers together in ZBrush, and turned it into a Dynamesh of 2048-RES (which helped me to keep the detail).
Labels:
abs,
anatomy,
anatomy study,
body,
clay,
clay buildup,
legs,
maya,
muscles,
nude,
nude study,
sculpting,
torso,
zbrush
Location:
Stone Mountain, GA, USA
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POLYCOUNT OF 499K TRIS. Maybe I have too much, but I was doing some research, I notice that I needed to retain a polycount of no more than ...
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My first quick attempt in sculpting out the BASE of the tree frog in ZBrush. I want to remake the base using ZSpheres and give this another...
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