Originally, I sculpted each parts of the body in separate pieces. So I went ahead and merged my layers together in ZBrush, and turned it into a Dynamesh of 2048-RES (which helped me to keep the detail).
Updates and daily progress of my portfolio focus of being a 3D Character Concept Artist.
Sunday, July 23, 2017
Torso, Arms, and Feet Update.
Originally, I sculpted each parts of the body in separate pieces. So I went ahead and merged my layers together in ZBrush, and turned it into a Dynamesh of 2048-RES (which helped me to keep the detail).
Labels:
abs,
anatomy,
anatomy study,
body,
clay,
clay buildup,
legs,
maya,
muscles,
nude,
nude study,
sculpting,
torso,
zbrush
Location:
Stone Mountain, GA, USA
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THIS WAS A PIECE OF WORK. At first, I didn't know why ZBrush wasn't recognizing my UV's until I figured out another way to Tran...
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After receiving some good critique, I tried to make appropriate fixes of what was needed. My lighting is terrible lol, but I'm going to ...
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Here is where I took the time to define the muscles a little more and create the illusion of the skin on top of the sculpted muscles I used...
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