Originally, I sculpted each parts of the body in separate pieces. So I went ahead and merged my layers together in ZBrush, and turned it into a Dynamesh of 2048-RES (which helped me to keep the detail).
Updates and daily progress of my portfolio focus of being a 3D Character Concept Artist.
Sunday, July 23, 2017
Torso, Arms, and Feet Update.
Originally, I sculpted each parts of the body in separate pieces. So I went ahead and merged my layers together in ZBrush, and turned it into a Dynamesh of 2048-RES (which helped me to keep the detail).
Labels:
abs,
anatomy,
anatomy study,
body,
clay,
clay buildup,
legs,
maya,
muscles,
nude,
nude study,
sculpting,
torso,
zbrush
Location:
Stone Mountain, GA, USA
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Okay, so I am going for semi-real, but stylized. So so maybe after all this sculpting, the texture painting will play a huge role on this c...
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Here is where I took the time to define the muscles a little more and create the illusion of the skin on top of the sculpted muscles I used...
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Wasn't sure if the hands and feet were required in this anatomy study, (being that my focus was mostly on the torso and legs, I started...
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