Updates and daily progress of my portfolio focus of being a 3D Character Concept Artist.
Thursday, August 31, 2017
UPDATE! Frog Muscles Enhanced
[1-hr 30-min] Tree frog is coming pretty well! I wanted to see how it'll look on a tree branch or something for quick presentation, and I'm liking my progress. Getting faster in sculpting (always working on my speed). Still have to touch up the legs and feet, and I'll get some critique from my professor before I move further.
UPDATE! Blocking Out Muscles on Tree Frog
[3-hours] Turns out, I am working much better with starting low on my subDivisions and building up detail as low as I can. This method helps to block out everything quicker and get faster results in the process.
Wednesday, August 30, 2017
UPDATE! Sculpting Form for Tree Frog
[1-hour] I found it MUCH easier to do the tree frog in separate parts in Maya, then sculpt the basic form into ZBrush (with Move Tool & ClayBuildup) to accomplish what I have, BEFORE moving into muscle-details.
Monday, August 28, 2017
WEEK 8: Business Card Design Roughs (Copyrighted)
After deciding a color palette, I decided to go with something neutrally colored, but with a satisfying gradient. Along the way, the gradient became a happy accident haha, so I went along with it. I am now working on making my business card, brochure, pamphlet and art card all compatible with one another. This color theme suits me very well. I just need to update my social pages, add a couple artwork on my art card, and should be good to go for now.
Below is where I tested my colors on a grayscale palette, and I chose a color theme and was satisfied with the gradient.
Friday, August 25, 2017
Tree Frog: Building Parts in Maya
Retopology for Film / Animation
POLYCOUNT OF 499K TRIS.
Maybe I have too much, but I was doing some research, I notice that I needed to retain a polycount of no more than 800K for Film/Animation. I am both fluent in retopology for game and film, but my focus now is for film. I used Zremesher in ZBrush for retopo cleanups, retaining good flow and detail. On my next update, I'll project the highpoly detail onto the lowpoly retopos.
Maybe I have too much, but I was doing some research, I notice that I needed to retain a polycount of no more than 800K for Film/Animation. I am both fluent in retopology for game and film, but my focus now is for film. I used Zremesher in ZBrush for retopo cleanups, retaining good flow and detail. On my next update, I'll project the highpoly detail onto the lowpoly retopos.
Thursday, August 24, 2017
Revisited Arms ( Sculpted Platforms w/ TriDynamic )
BEFORE, IT WAS TOO ROUNDED AND HUGE
NOW, ITS MORE NATURAL WITH PLATFORMS.
AND NOW HE HAS REALISTIC ELBOWS AND TRICEPS.
PULLED HIM INTO PHOTOSHOP TO SEE HOW CLOSE OF MY 'HEAD-PROPORTIONS' I GOT: 7 TO 8 HEAD-SPACES THAT IS. (not bad for first try).
I AM CONSISTENTLY GOING BACK-N-FORTH BETWEEN ZBRUSH AND MAYA TO MAKE SURE MY MESHES ARE IN POSITION FOR RETOPOLOGY LATER ON.
Monday, August 21, 2017
WEEK 7: Testing Print Tones ( Copyrighted by Audrey C. Everett )
Testing my color values for printing my business cards. I will post an update of my final draft of my brochure and card designs.
Saturday, August 19, 2017
Quick Re-Sculpt of Base
My first quick attempt in sculpting out the BASE of the tree frog in ZBrush. I want to remake the base using ZSpheres and give this another shot.
Sunday, August 13, 2017
WEEK 6: Intro to Animal Study ( Tree Frog! )
For my next study, I decided to study something different other than a horse or a dog lol. So I went for an amphibian! Started building my base mesh of my froggy with a dynamesh sphere.
Saturday, August 12, 2017
( Cleanups Update ) BEFORE Retopology
Going backwards from updated results to the start of my cleanups and adjustments:
QUICKLY DEVELOPED THE HAT, (I FIGURED WHY NOT GO FOR IT LOL)
HIS FACIAL STRUCTURE HAS IMPROVED ALOT!! STUDIED THE SKULL A LITTLE TO GET GOOD RESULTS OF HIS FACE. PLUS, I STARTED SCULPTING OUT A BASE MESH OF HIS HAIR AND MUSTACHE FOR XGEN.
I RESCALED MY BOOTS SMALLER TO THE FIT THE APPROPRIATE SIZE OF HIS LEGS.
MUSCLES IN THE ARMS ARE LOOKING MUCH BETTER THAN BEFORE.
BELOW, IS WHERE I WORKED ON THE ARMS ON A DIFFERENT LAYER FOR BETTER FOCUS.
Friday, August 11, 2017
Final Update. (Male Anatomy Study)
After receiving some good critique, I tried to make appropriate fixes of what was needed. My lighting is terrible lol, but I'm going to study more tutorials. HOWEVER, for my FIRST ANATOMY STUDY EVER, I'd have to say that I'm pretty proud of myself to achieve something at this level of detail. I DO PLAN ON DOING MORE ANATOMY STUDIES IN THE NEAR FUTURE TO GET BETTER!!
I do hate hands (*cry cry lol)
I do hate hands (*cry cry lol)
Tuesday, August 8, 2017
WEEK:5 Midterm Presentations (critique)
Production Team/Portfolio concept by me.
Anatomy Study for Portfolio Production.
HERE BELOW ARE THE SNIPPETS FROM ZBRUSH (CLOSE-UPS)
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Final Critique: WEEK 7 - Review
WEBSITE LINK - https://everaudart.com
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1.) COWBOY HUNTER - CONCEPT BY AUDREY C EVERETT. Original Concept I painted in Photoshop - Cowboy Hunter CLOSEUP...