Maybe I have too much, but I was doing some research, I notice that I needed to retain a polycount of no more than 800K for Film/Animation. I am both fluent in retopology for game and film, but my focus now is for film. I used Zremesher in ZBrush for retopo cleanups, retaining good flow and detail. On my next update, I'll project the highpoly detail onto the lowpoly retopos.
Updates and daily progress of my portfolio focus of being a 3D Character Concept Artist.
Friday, August 25, 2017
Retopology for Film / Animation
POLYCOUNT OF 499K TRIS.
Maybe I have too much, but I was doing some research, I notice that I needed to retain a polycount of no more than 800K for Film/Animation. I am both fluent in retopology for game and film, but my focus now is for film. I used Zremesher in ZBrush for retopo cleanups, retaining good flow and detail. On my next update, I'll project the highpoly detail onto the lowpoly retopos.
Maybe I have too much, but I was doing some research, I notice that I needed to retain a polycount of no more than 800K for Film/Animation. I am both fluent in retopology for game and film, but my focus now is for film. I used Zremesher in ZBrush for retopo cleanups, retaining good flow and detail. On my next update, I'll project the highpoly detail onto the lowpoly retopos.
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