Friday, August 25, 2017

Retopology for Film / Animation

POLYCOUNT OF 499K TRIS.
Maybe I have too much, but I was doing some research, I notice that I needed to retain a polycount of no more than 800K for Film/Animation. I am both fluent in retopology for game and film, but my focus now is for film. I used Zremesher in ZBrush for retopo cleanups, retaining good flow and detail. On my next update, I'll project the highpoly detail onto the lowpoly retopos.








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Final Critique: WEEK 7 - Review

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