MODELED MORE OF HIS EQUIPMENT - Referencing my original concept design (on left), I wanted to break his symmetry a little with his chaps: having right leg of the chaps tucked into his boot (indicating 'style'). In Maya, I quaddrawed most of the mini assests: the chaps, the rope, the arm wraps, the leg wrap, the shirt, and I modeled the boots all in Maya and imported into ZBrush for detailing.
Still considering sculpting the hair, which is what I'll most likely work on next, after I re-quad his arm wraps.
Here's my painted concept of my Cowboy Hunter.
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