THIS WAS A PIECE OF WORK. At first, I didn't know why ZBrush wasn't recognizing my UV's until I figured out another way to Transfer UV Attributes of my lowpoly to my highpoly (and only then, was I able to complete the projection without losing my UV's. - Under UV
Map > Texture Map > New from UV Check > (If Red) Go back up to UV
Master > Click on Symmetry > Work On Clone > Copy UV’s > Go back to Texture Map > New from
UV Map > Paste UV’s > Flatten.
So, before I began exporting my maps from zbrush, I wanted to at least apply the base colors and paint the main shadows in zbrush, so when I import into Substance Painter, I'll have an easier way to go about painting I suppose.
ZBRUSH FINALLY RECOGNIZED MY UV'S AFTER PROJECTION!
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