Wednesday, October 25, 2017

Clay Sculpting: WEEK 3/4 -

Week 3: Day 2
Armature wire done = 2 hours. I drilled a hole into wood base, and scaled my character to get appropriate proportions of his size from my reference design. Then I took measurements of the wire, began folding at my tick marks, and wrapped it accordingly (with drill method & manually by hand). At first attempt, my wire seemed a bit flimsy, (being that it was only a 1/16" size, so later on, I had to double- triple the armature wrapping for a much stiffer hold.





Week 4: Day 3 - Span of 3 to 4 hours in class.
When I finally got a good foundation of the wire cemented into the putty, it stayed. I then began gluing down the green floral wire onto the armature, with the ZaxGlue and Spray and sat to dry for 8- mintues. I used aluminum foil for the skull- noggin of my stylized scarecrow. Using sculpey clay, I began applying enough to cover for the basic silhouette of my character. Compared to my original design sketch, I made his head a little smaller on this one to manage the weight of his body language.
Results are shown below:


Wednesday, October 11, 2017

Clay Sculpting: Week 2 - Character Design Draft

Just got approval on a new character concept I plan on sculpting for my intern class. This is the first draft, then I'll continue working on sketches for his front view, side, and back.


Description (WIP) - Scarecrow is pretty "stuck-up" and believes in his own personal space. So when the crows try to befriend him, he gets annoyed.

UPDATE 10/18/2017


Monday, September 18, 2017

FINAL PORTFOLIO PRESENTATION - Update!

1.)  COWBOY HUNTER - CONCEPT BY AUDREY C EVERETT.








Original Concept I painted in Photoshop - Cowboy Hunter


CLOSEUPS:



OTHER RENDERS FROM MAYA 2016 MENTAL RAY











EXPORTED MAPS FROM ZBRUSH & SUBSTANCE PAINTER

Ambient Occ, Curvature, Displacement, Normal, Color/Diffuse, and ID map.




2.)  AMPHIBIAN STUDY - BY AUDREY C EVERETT







CLOSE UP RENDERS FROM ZBRUSH.







EXPORTED MAPS FROM ZBRUSH










3.)  MALE ANATOMY STUDY - BY AUDREY C EVERETT






Below are some close-up shots I snapped along the way.



















4)  STYLIZED GAME CHARACTER (8K-CONTRACT) - CONCEPT BY EDUOARD D.



OTHER RENDERS FROM MAYA 2016 MENTAL RAY - POSING FROM MIXAMO








5.)  STYLIZED CHARACTER - CONCEPT BY AUDREY C EVERETT


Original Concept I painted in Photoshop.


Followed by the sculpt.









6.)  STYLIZED GAME CHARACTER - CONCEPT BY AUDREY C  EVERETT










 BAKED MAPS FROM SUBSTANCE PAINTER





7.)  STYLIZED RECREATIONAL CHARACTER - TEAM PRODUCTION





8.)  LOW-POLY CHARACTER FOR DYNAMICS - CONCEPT BY AUDREY C EVERETT



Final Critique: WEEK 7 - Review

WEBSITE LINK - https://everaudart.com