Saturday, August 12, 2017

( Cleanups Update ) BEFORE Retopology


Going backwards from updated results to the start of my cleanups and adjustments:

 QUICKLY DEVELOPED THE HAT, (I FIGURED WHY NOT GO FOR IT LOL)
HIS FACIAL STRUCTURE HAS IMPROVED ALOT!! STUDIED THE SKULL A LITTLE TO GET GOOD RESULTS OF HIS FACE. PLUS, I STARTED SCULPTING OUT A BASE MESH OF HIS HAIR AND MUSTACHE FOR XGEN.
 I RESCALED MY BOOTS SMALLER TO THE FIT THE APPROPRIATE SIZE OF HIS LEGS.
MUSCLES IN THE ARMS ARE LOOKING MUCH BETTER THAN BEFORE.

 BELOW, IS WHERE I WORKED ON THE ARMS ON A DIFFERENT LAYER FOR BETTER FOCUS.

Friday, August 11, 2017

Final Update. (Male Anatomy Study)

After receiving some good critique, I tried to make appropriate fixes of what was needed. My lighting is terrible lol, but I'm going to study more tutorials. HOWEVER, for my FIRST ANATOMY STUDY EVER, I'd have to say that I'm pretty proud of myself to achieve something at this level of detail. I DO PLAN ON DOING MORE ANATOMY STUDIES IN THE NEAR FUTURE TO GET BETTER!!




 I do hate hands (*cry cry lol)


Tuesday, August 8, 2017

WEEK:5 Midterm Presentations (critique)


Production Team/Portfolio concept by me.


Anatomy Study for Portfolio Production.





HERE BELOW ARE THE SNIPPETS FROM ZBRUSH (CLOSE-UPS)










Monday, August 7, 2017

Cowboy UPDATE w/ Cleanups.

MODELED MORE OF HIS EQUIPMENT - Referencing my original concept design (on left), I wanted to break his symmetry a little with his chaps: having right leg of the chaps tucked into his boot (indicating 'style'). In Maya, I quaddrawed most of the mini assests: the chaps, the rope, the arm wraps, the leg wrap, the shirt, and I modeled the boots all in Maya and imported into ZBrush for detailing.



Still considering sculpting the hair, which is what I'll most likely work on next, after I re-quad his arm wraps.



Here's my painted concept of my Cowboy Hunter.





Final Critique: WEEK 7 - Review

WEBSITE LINK - https://everaudart.com